Bas Anderson
Game Designer
ASCENDING INFERNO
Oppolyon Studios
Lead Game Designer
KEY TASKS
- Level Designing & blocking out core game levels
- Balancing & testing core game levels
- Assisting set dressing of levels
- Leading the level design team
- Prototyping of core mechanics & level mechanics
- Core game documentation
- Designing & implementing UI/UX systems
- Assisting programming tasks
- Assisting with business and studio management
Download on Steam
CHEESEPUNK
Lead UX DESIGNER / Game DESIGNER
KEY TASKS
- Prototyping of UX in Figma and Adobe XD
- UI Layout and Programming in Engine
- UI Artist
- Level Designer on 4 of the game levels
- Cinematic programmer and Animator
- Hosting feedback and testing sessions
- Lighting and Post processing artist
- Rigging and animation for the mouse
- Research & Documentation / Market Analysis
Download on ITCh
PROJECT STEAMPUNK
Game Designer
KEY TASKS
- Research & planning level documentation
- Designing level mockups in Figma
- Blocking out Level in Unreal Engine
- Set dressing & Lighting pass
- Modelling key assets in Maya
- Texturing assets in substance painter
- Programming core mechanics
- Hosting testing and feedback sessions
Download on ITCH
CASTLE CRUSADE
Game Designer
KEY TASKS
- Research & planning level documentation
- Designing level mockups in Figma
- Blocking out Level in Unreal Engine
- Set dressing & Lighting pass
- Environment & Terrain creation
- Programming core mechanics
- Hosting testing and feedback sessions